This page features classic content, meaning this content was made before "The Renovations: 4/4" and can be accessed in The True Backrooms: Classic.
Description[]
Disquiet is a substage of Delay.
Disquiet is a somewhat dark level, the construction of the level is nearly identical to that of Delay's more rectangular hallways. The floors are made of yellow concrete, The bottom half of the walls is made of green tiles, while the upper half is made of yellow tiles. Fluorescent lights frequently dot the levels corridors in an identical fashion to delay, although they are dim, purple lights instead. The entrance consists of 4 seats and a Cork Board with a sheet of lined paper pinned to it, which reads "Call it Karma" in what appears to be hastily written text. Random, discouraging text written in red will appear at random intervals, with a possibility of white text listing the code.
Hints[]
Hints are the little messages that appear every once in a while, and float around the level.
Negative Hints[]
These hints are written with red fonts, In Kord_K's interpretation, this is the player's insanity.
- i know best, listen to me
- you might as well just stay here forever
- what are you looking for?
- you're all alone here, no one is waiting
- these halls are endless, stop trying
- you'll only go deeper, what's the point
- you might as well just sit and wait
- you ignored all advice you were given
- do you even know where you're going?
- you have no goal here, stop now
- you're getting nowhere
- how long until you give up
- you might as well you might as well you might as well
- they're just around the corner :)
- they're calling your name, don't answer
- it rains
- some things are best left undiscovered
Positive Hints[]
There is only one positive hint, which is the code to the exit door. It is written in white font.
- 8973534
Entrances[]
Delay[]
After getting Punishment Stage - Catacombs badges, in Delay there is another wall that you can walk through near the bathroom for Punishment Stage - Catacombs, after you walk through the wall there will be a magenta glowing portal, once you walk in it you will teleport to Disquiet.
Exits[]
A Cosy, Warm Place[]
After finding a door with a keypad, and entering code 8973534, the music will stop, and there will be a staircase to the yard part of Disquiet, there will be a giant moon, and after that you will be teleported to A Cosy, Warm Place.
Map[]
Trivia[]
- The badge "Call it Fate, Call it Karma" is named after a song with the same name, made by "The Strokes".
- Because the player doesn't spawn at an outside wall in Disquiet, following the left or the right wall from spawn will lead back to the spawn and makes it impossible to escape this way.
- The red text is interpreted as the player's insanity.
- This ending was joked about as "being nuked by the moon" for a few minutes.
- Disquiet was once the theme of the wiki.
- Kord_K's interpretation of the ending is as follows :
"My idea for it was that you feel like you've finally escaped, but you see the moon, and it's completely wrong It's way too close Just like a dream, it's almost there, but not quite"
Gallery[]
Stages | |
---|---|
Mainline | Endless Office • Overtime • It's Too Much • Great Deals • Closing Day • Substrata • Natura • Purgatory • Delay • Petrichor • Nobody Is Around To Help • Eternal Lounge |
Operator's Dens | IN_DEV • SNOWED_IN • RENDER_DREAM • LINK_ROT |
Secret | Disinfected • Last Thoughts • Disquiet • Null • Paracusia |
Other | A Cosy, Warm Place • A Waiting Place |
Classic | Stage 0 • Stage 1 • Stage 2 • Stage 3 • Fever Dream Ending • Finale • Bad Ending • Delay • It's Too Much • PUNISHMENT STAGE - FEVER • Speaker's Place • PUNISHMENT STAGE - BRIDGE • Null • Paracusia • Finale (Alternative) • Disquiet • PUNISHMENT STAGE - CATACOMBS • Nobody Is Around To Help • Last Thoughts • Stage 1.1 • A Cosy, Warm Place |
Removed | Finish Zone |
Scrapped | Substage: Safe Memory • P_3 |
April Fools | Worst Ending • THE TRUE HONKROOMS |