Description
Overtime is the 2nd mainline stage in The True Backrooms: Renovated.
The player starts off in a tunnel reminiscent of Classic Stage 2. A flashlight is needed mostly everywhere, due to the fact it is extremely dark. After climbing out of the initial tunnel and stepping out of the broom closet, there is a double door to the right labeled with an exit sign. However, that is not the real exit.
Trapped Doors
Trapped Doors are the main gameplay aspect of Overtime. In the first room the player encounters, it warns you about a strange looking door, which has a metallic-blue liquid splattered on it. These are trapped doors, and have a slight chance of spawning a Phantom. The first trapped door is guaranteed to spawn a phantom if the player does not wait until the scratching sound stops to open the door.
Levers
There are three levers scattered around the underground area of this stage. Only one is required to unlock the exit.
Entrances
You can join this stage through the Stage Select menu if you've previously discovered it, or if you bought it through the Unlock All Stages gamepass.
Endless Office
Find an unobstructed gray door, then go through the hallway and enter through the next door. Walk down the stairs and touch the vent to exit to Overtime.
IN_DEV
Touch The Operator in IN_DEV to teleport to Overtime.
Exits
It's Too Much
Find one of three levers to power the underground gate, then climb up the ladder and exit to It's Too Much.
Map
- Tip: Click on the full screen button in the bottom right corner!
Badges
- Main article: Badges
Icon
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Badge
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Description
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Method of Obtaining
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Light And Darkness | Finish Stage 1 without increasing your paranoia | Exit Overtime without getting jumpscared. |
Entities
- Main article: Entities
Phantoms
- Main article: Phantoms
Phantoms are the only entities in Overtime. They have a small chance of spawning behind Trapped Doors. A phantom is guaranteed to spawn at the first door if the player opens the door before the scratching sound stops. Phantoms are meant to replace the old Shadows entities from The True Backrooms: Classic. Phantoms appear on both the upper and lower floors, with the intent to jumpscare the player and increase their paranoia. Acquiring at least five jumpscares in solo or at least ten jumpscares in multiplayer will lead you to the Bad Ending.
Messages
- Main article: Messages
Directly upon joining the game, it reads:
[A subtle cold breeze sends a shiver down your back] [The smell of basement fills your lungs]
Interacting with the locked fire exit doors near the entrance gives this message:
(They're both locked.) (There do seem to be tunnels under this, though.) Maybe there's a way I could get into another part of them...)
Approaching the first trapped door gives this messages:
(That door looks strange.) (Hold on... what's that noise...) (Is there something on the other side?) (I should wait until it stops...) (The sound stopped... it might be safe to go now.) (I should be careful around doors that look like that...)
Getting jumpscared by a Phantom gives this message:
[You gasp for air] [You begin to feel paranoid] [You are exhausted]
Interacting with the exit gate while it's locked gives this message:
(This has to be the way out... but it's locked.) (It seems to be powered by electricity...)
Switching the first lever gives this message:
(This might be for that door...)
Running out of stamina gives this message:
(Agh... I can't run anymore...)
[You are exhausted]
Restoring stamina gives this message:
[You are no longer exhausted]
Trivia
- This stage was the second teaser announced in The Renovations: "4/4: A Sign of the Times" update.
Gallery
Stages | |
---|---|
Mainline | Endless Office • Overtime • It's Too Much • Great Deals • Closing Day • Substrata • Natura • Purgatory • Delay • Petrichor • Nobody Is Around To Help • Eternal Lounge |
Operator's Dens | IN_DEV • SNOWED_IN • RENDER_DREAM • LINK_ROT |
Secret | Disinfected • Last Thoughts • Disquiet • Null • Paracusia |
Other | A Cosy, Warm Place • A Waiting Place |
Classic | Stage 0 • Stage 1 • Stage 2 • Stage 3 • Fever Dream Ending • Finale • Bad Ending • Delay • It's Too Much • PUNISHMENT STAGE - FEVER • Speaker's Place • PUNISHMENT STAGE - BRIDGE • Null • Paracusia • Finale (Alternative) • Disquiet • PUNISHMENT STAGE - CATACOMBS • Nobody Is Around To Help • Last Thoughts • Stage 1.1 • A Cosy, Warm Place |
Removed | Finish Zone |
Scrapped | Substage: Safe Memory • P_3 |
April Fools | Worst Ending • THE TRUE HONKROOMS |