The True Backrooms Wiki

Welcome to the official wiki for The True Backrooms: Renovated and The True Backrooms: Classic!


Useful Pages
CodesMapsBadgesEndings


Stages
MainlineOperator's DenSecret

READ MORE

The True Backrooms Wiki
Advertisement
The True Backrooms Wiki
Renovated


Overtime Banner

Description

Overtime is the 2nd mainline stage in The True Backrooms: Renovated.

SPRINTING FLASHLIGHT (3)

The player starts off in a tunnel reminiscent of Classic Stage 2. A flashlight is needed mostly everywhere, due to the fact it is extremely dark. After climbing out of the initial tunnel and stepping out of the broom closet, there is a double door to the right labeled with an exit sign. However, that is not the real exit.

Trapped Doors

Trapped Doors are the main gameplay aspect of Overtime. In the first room the player encounters, it warns you about a strange looking door, which has a metallic-blue liquid splattered on it. These are trapped doors, and have a slight chance of spawning a Phantom. The first trapped door is guaranteed to spawn a phantom if the player does not wait until the scratching sound stops to open the door.

Levers

There are three levers scattered around the underground area of this stage. Only one is required to unlock the exit.

Entrances

You can join this stage through the Stage Select menu if you've previously discovered it, or if you bought it through the Unlock All Stages gamepass.

Endless Office

Find an unobstructed gray door, then go through the hallway and enter through the next door. Walk down the stairs and touch the vent to exit to Overtime.

IN_DEV

Touch The Operator in IN_DEV to teleport to Overtime.

Exits

It's Too Much

Find one of three levers to power the underground gate, then climb up the ladder and exit to It's Too Much.

Map

Tip: Click on the full screen button in the bottom right corner!
Non-Interactive Map Image Version

Badges

Main article: Badges
Icon
Badge
Description
Method of Obtaining
Light And Darkness
Light And Darkness Finish Stage 1 without increasing your paranoia Exit Overtime without getting jumpscared.

Entities

Main article: Entities

Phantoms

Main article: Phantoms

Phantoms are the only entities in Overtime. They have a small chance of spawning behind Trapped Doors. A phantom is guaranteed to spawn at the first door if the player opens the door before the scratching sound stops. Phantoms are meant to replace the old Shadows entities from The True Backrooms: Classic. Phantoms appear on both the upper and lower floors, with the intent to jumpscare the player and increase their paranoia. Acquiring at least five jumpscares in solo or at least ten jumpscares in multiplayer will lead you to the Bad Ending.

Messages

Main article: Messages

Directly upon joining the game, it reads:

[A subtle cold breeze sends a shiver down your back]
[The smell of basement fills your lungs]


Interacting with the locked fire exit doors near the entrance gives this message:

(They're both locked.)
(There do seem to be tunnels under this, though.)
Maybe there's a way I could get into another part of them...)


Approaching the first trapped door gives this messages:

(That door looks strange.)
(Hold on... what's that noise...)
(Is there something on the other side?)
(I should wait until it stops...)

(The sound stopped... it might be safe to go now.)
(I should be careful around doors that look like that...)


Getting jumpscared by a Phantom gives this message:

[You gasp for air]
[You begin to feel paranoid]
[You are exhausted]


Interacting with the exit gate while it's locked gives this message:

(This has to be the way out... but it's locked.)
(It seems to be powered by electricity...)


Switching the first lever gives this message:

(This might be for that door...)


Running out of stamina gives this message:

(Agh... I can't run anymore...)
[You are exhausted]


Restoring stamina gives this message:

[You are no longer exhausted]

Trivia

  • This stage was the second teaser announced in The Renovations: "4/4: A Sign of the Times" update.

Gallery

Advertisement